I’m tired y’all… But I can still search through screenshots and find pictures that fit the theme for this week — which is “circles and curves”. I didn’t find much in the way of circles, but I did find some curves. ^_^ Though I suppose there are circles to be found. There are fairy circles in Skyrim and I do have pictures of them, but it’s hella hard to get good screenshots of them and they don’t make for good black and white photos. I even have (somewhere) a picture of a real life fairy circle which I took with a super old phone camera, but again, it doesn’t lend itself to monochrome very well. So, I’m sticking with curves. I present to you, dear reader, two screenshots from separate Skyrim play throughs. At least I think they’re from separate play throughs. The first doesn’t have any characters in it, so it’s hard to tell.
Anyway, the first picture — picked for the curved stones over the obelisk:
That, dear reader is a “standing stone” or a doom stone, depending on whom you’re speaking too. I believe that one is the Lover’s stone — which allows the player character to advance in all skills a certain percentage faster. This stone can be found near Markarth near the top of the map in Skyrim, though it’s kind of tricky to find it if one does not know where it is. Leaving the stone colored didn’t make as much of an impact as I wanted it to, but oh well, it’s still interesting. I wanted the shadows to pop, but I think I made the ground too bright in doing so. Hmmm. Ah well, it still looks okay. 🙂
Here’s the original.
When I play video games, dear reader, if I can, I like to make my characters climb up the tallest building or mountain and have a look around. I don’t know why. I think that if I were able to, I’d climb up the tallest building or mountain and have a look around myself, so I just make my characters do the same thing. This explains why my character is sitting here in this building just chilling in the rain — though in this case, she just climbed up some steps until she reached the top. 🙂 The area she’s sitting in is considered “sheltered” by the game for some reason. I believe she was “freezing to death!” a few moments before, but sitting in that sheltered area near the fire behind her saved her. Ha! I love video game logic.
I tried a lot of different filters on this one, and every filter I tried made the stones whiter than white. This was the one I liked the most. I actually used two different B&W filters on this — one on top of the other — and several *other* filters over them to tone down the whiteness of the stones. They were blinding before. But in the end, I like the way it turned out. I also like Dwemer architecture, which is what these buildings are (also in Markarth). It’s pretty interesting, and full of domes and arches. I love arches in architecture. The arch is a powerful and wonderful thing when it comes to building. It can withstand a lot more than squares can. And it’s beautiful to boot. Anyway, here’s the original:
As you can see, I cropped away quite a bit. It doesn’t give the picture the same far away lost look as the original, but I was going more for contemplative or something. 🙂 I also kept the characters in color because they did get lost in the monochrome… hell they fade into the background in the color version too!